The blog at the bottom of the sea
Graphics and game dev research. previously nvidia, blizzard, monolith, others. graphics, audio synth, exotic computation.
A Two Dimensional Low Discrepancy Shuffle Iterator (+Random Access & Inversion)
Summing Blue Noise Octaves Like Perlin Noise
A Low Discrepancy Shuffle Iterator (+Random Access & Inversion)
What I wish I knew about ESPP and RSUs sooner (company stock benefits. 2024, USA, California)
Gradient Descent With Adam in Plain C++
Making Blue Noise Point Sets With Sliced Optimal Transport
Deriving the Inverse CDF of a Rotated Square Projected onto a Line
Interpolating Color Image Histograms Using Sliced Optimal Transport
How To Make Your Own Spooky Magic Eye Pictures (Autostereograms)
When There Are Too Many Experiments (Tests) To Do! Part 2: Orthogonal Arrays
Fractional Factorial Experiment Design: When There Are Too Many Experiments To Do
Alan Wolfe (Atrix256/Demofox) Banned (?) From X (Twitter)