The Digital Antiquarian
A history of computer entertainment and digital culture by Jimmy Maher.
This Week on The Analog Antiquarian
Homeworld
Huge for the Holidays: Epic Interactive Fiction of the Millennial Period
Mr. Roberts Goes to Hollywood, Part 2: The Producer
Mr Roberts Goes to Hollywood, Part 1: A Digital Anvil
The Space Sim’s Last Hurrah
A Looking Glass Half Empty, Part 2: A Series of Unfortunate Events
A Looking Glass Half Empty, Part 1: Just Lookin’ for a Hit
DOS Game Club
Outcast
Choose Your Own Adventure
Bullfrog in the Dungeon
Rollercoaster Tycoon (or, MicroProse’s Last Hurrah)
The Year of Peak Might and Magic
EverQuest
Alpha Centauri
It’s 1999 and I Feel Fine
This Week on the Analog Antiquarian
The Last Adventures of Legend
The End of Sierra as We Knew It, Part 4: Chainsaw Monday
The End of Sierra as We Knew It, Part 3: The Dog Days of Oakhurst
The End of Sierra as We Knew It, Part 2: The Scandal
The End of Sierra as We Knew It, Part 1: The Acquisition
The CRPG Renaissance, Part 5: Fallout 2 and Baldur’s Gate
The CRPG Renaissance, Part 4: …Long Live Dungeons & Dragons!
The CRPG Renaissance, Part 3: TSR is Dead…
The CRPG Renaissance, Part 2: Might and Magic VI
The CRPG Renaissance, Part 1: Fallout
Railroad Tycoon II
Half-Life
A Conversation with Andrew Plotkin
Retro No More: Interactive Fiction of the Early Comp Era
Grim Fandango
The Truth Is Out There, Part 4: The Downside of Belief
The Truth Is Out There, Part 3: The Game of Belief
The Truth is Out There, Part 2: The Power of Belief
The Truth Is Out There, Part 1: The Will to Believe
Sanitarium
1997 Ebooks
Tex Murphy and the Coming of the DVD (A Shaggy-Dog Story)
The Later Years of Douglas Adams
Starcraft (A History in Two Acts)
The Journeyman Project
The Last Days of Zork
1998 Will Be Great
Riven
Blade Runner
The Curse of Monkey Island
Jedi Knight (Plus, Notes on an Expanded Universe)
Age of Empires (or, How Microsoft Got in on Games)