Superjump Magazine
An award winning outlet that honours the art and science behind the games they love. You won't find reviews or news but instead celebrations of the experiences that thrill and delight them.
Indie Game Club Issue 1: Grimm's Hollow
Crafting Creeper World: An Interview with Knuckle Cracker
Split Fiction: Tried, Tested, and Triumphed
Conspiracy, Prescience, and Deus Ex
The Nintendo Switch 2: A Fascinating Sequel
WordPlayer: Expelled! Reinvents The Morality Meter
Now Playing at SUPERJUMP, Issue 30
Main Character Syndrome: The Billionaire Quest for Happiness
Hidden Gems of Game Design Vol 34
Indie Monthly: March 2025
The Role and Difficulty of Skill-Based Matchmaking
How Should We Think About Game Dev Redemption Arcs?
Reflections on Trauma, Time, and Memory Through 1000xResist
Ultra Street Fighter II: The Final Challengers - A Retrospective
Remember That Joy Is An Act Of Resistance
The Unexpected Genius of Sit and Spin Adventure
An Interview with the Developers of Microtopia
Level Up Your Look: Custom Apparel for Gamers
Soulsborne, Sweetness and Rolling Raiders: Good in Gaming Vol. 2
Formula 1 Video Games
One Year Later – An Autopsy of Suicide Squad: Kill The Justice League
The Ultimate Guide to Crosshairs for Valorant
By Design: The Power of Immersion
Final Fantasy XIII Demands That We Fight For What Matters
Hidden Gems of Game Design Volume 33
Gaming with Bad Internet
Indie Monthly: February 2025
Snow Bros. Wonderland's Fun 3D Platforming Is Refreshingly Forgiving
The Narrative Value of Marvel Rivals
A Selection of New PC Games Worth Playing in 2025
2024 Dungeons & Dragons Character Building is So Much Better
Secret Level Makes A Roguelike Existential
Why Every Gamer Needs a High-Quality Custom Mouse Pad
Digimon Story: Cyber Sleuth Captures a Different Creature
Psycho Killer Simulator: Violence in Butcher's Creek
The Music of Becoming: Life Is Strange's Soundtrack, a Decade Later
Trusting in the Process: Revisiting Forspoken
Good in Gaming: Understanding Mental Health, Using DLC for Good, and Saving Real Dogs
When Being Nosey is a Superpower
The Early Years of the MMORPG Market in Brazil (2004–2010): The Golden Era of Level Up Games
The Strange Case of the Dr. Jekyll and Mr. Hyde Video Game
A Deeply Subjective Look at Elden Ring: Shadow of the Erdtree
Monstrous and Magnificent: Exploring Identity Through Dungeons and Dragons
Why Building Great Games is About More Than Numbers
Now Playing at SUPERJUMP, Issue 29
2024 Games of the Year
The Cosmic Significance of Outer Wilds
Indie Monthly: January 2025
A Brief History of 3D Graphics on the Game Boy Advance
Inside the Arcade: "Dig Dug" (1982)
IREM Collection Volume 2 Review
Tips for Older Games Who Wear Reading Glasses
The Best Cooking Games to Play on Steam
Kentucky Route Zero: An Ode to David Lynch
Is Stardew Valley Still Worth It in 2025?
Roblox: Hell's Kitchen Review and Game Codes
Hidden Gems of Game Design Volume 32
Alan Wake II: The Perfect Story
The Games of Not This Year
Dota 2 Tournaments: What's Buzzing in the Scene Right Now
Pokemon TCG: 8 Simple Ways to Build a Monster Deck
Here are 5 Things You Need for an Ideal Gaming Setup
A Console You've Never Heard of Kickstarted Gaming in the Middle East
The Importance of Losing
The Game Dev Over-Design Trap
The Marvelous Monetization of Marvel’s Contest of Champions
How To Stay True To Your Vision
Revisiting The Elder Scrolls II: Daggerfall
Colonial Power Relations and Totalitarian Mass Communication in Half-Life 2
Hitman, System-Driven Design and Patio Heaters
An Apology To My Forgotten Classics
Once Upon a Time, Grocery Barcodes Unlocked an RPG World
Prince of Persia's Accessibility Is Inaccessible to Some
Factorio Space Age: A Whole Universe to Explore and Automate
Dragon Age: The Veilguard Feels Like a New DnD Campaign, For Better or Worse
How to Add Captions and Subtitles to YouTube Videos
Now Playing at SUPERJUMP, Issue 28
Is Starcraft 2’s Strategy Design Still a Winning Formula?
WordPlayer: I’m Still Thinking About The Diploma In Unpacking
Metaphor: ReFantazio and the Power of Fantasy
Hidden Gems of Game Design Volume 31
The Unexpected Joy of Revisiting Oblivion
2024 Was A Banner Year For Comedy Games
2024 Year in Review
Reroll: Looking Beyond D&D and Pathfinder
Freedom Fighters Lives on in the Memories of Gamers
Miniatures and the Wonders of Memory
Tri Breaker: Innovating on an Enjoyable Formula
Disco Never Dies
I Didn’t Learn Much at the Nintendo Museum, but I Appreciated Nintendo’s History
Dungeon Inn Review
Hidden Gems of Game Design Volume 30
When Video Games Test Your Personality
Art Design in Video Games
WordPlayer: Life is Strange: Double Exposure Makes Me Miss Episodic Releases
Minimalism in Mouthwashing
Discover Your Ultimate Gaming Companion
Gaming Economics: How Video Games Drive Global Technology Innovation
Fear and Hunger and Safe Rooms
How Games Can Support Relaxation and Skill-Building
Romance and Dairy: Coral Island Receives Cozy Updates
Poetry of the End: Exploring The Last of Us
Death Stranding and the Unfailing Perseverance of Optimism
Half-Life: Phase Transition (A Novel Excerpt)
All Too Shadow
What Is A Plague Tale: Requiem Saying With Its Loading Screens?
Don't Go Alone: Cooperative Games
The Beauty of Simplicity in Dread Delusion
Explore the Best Hunger Games Minecraft Servers of 2024
The Best Indie Games on PS5
The Go-To Security Kit for Gamers
Ledge Life Rules in Little Kitty Big City
Red Thread: Sitting Down with Cerise Pomme and Alex Sheppard
Life is Strange Double Exposure: Killed by a Choice
Digging for Cards: An Interview with Chloe Charlotte
Indie Monthly: End of Year 2024
Exploring Minds Through Interactive Entertainment
Initial Daydream: An Interview with Viktor Krause and Julia Barnacle
Magic the Gathering: The Fortnite of Card Games
The Sentimental Yearning of Nostalgia
The Best of Steam Nextfest October 2024
The Dichotomy of Eternal Darkness: Sanity’s Requiem
WordPlayer: Broken Sword Reminds Me Who I Am
The State of Indie Games in 2024 and Beyond
Sulfur: Extraction Action
How DOTA 2 is Keeping Old School Custom Games Alive
Five Ways to Improve Your Concept Art Skills Through Gaming
Now Playing at SUPERJUMP, Issue 27
Video Games, Culture, and Society
This is the Choice of Steins;Gate
Examining Live Service Design
Diving Deep with Super Dungeon Designer's Lead Programmer
A Bloody Good Time: The Castlevania Franchise's Hidden Gems
Hatch Tales: Bird on a Mission
Memory of a Town: Experiencing Silent Hill 2 Through Its Remake
Kickin' It: The Making of Anger Foot
Hidden Gems of Game Design Volume 29
UFO 50: Retro With a Twist
Happy Halloween 🎃
Indie Monthly: October 2024
Offline iOS Game Apps: A Guide to the Best Games You Can Play Without Wi-Fi
Shipwrecked 64 Is the 2024 Horror Sleeper Hit We Needed
Gacha Games: A Discussion
Pixel Perfect Platformers
Video Game Remixes to Liven Up Your Halloween Party
Ace Attorney Investigations 2: The Waiting Game
Staying Power: Fire Pro Wrestling Celebrates 35 Years in the Ring
Framing the Depths: An Archaeological Approach to Cinematography in The Excavation of Hob’s Barrow
The Wide World of Sports
I Loved Animal Well, But I'm Bothered By Its Artificial Depth
Bumps, Heels, and Faces: Building a Wrestling Empire
Eggy Car: A Great Online Game for Kids
The Nintendo Switch Is Not Outdated
Splodey: A Challenging Pixelated Platformer
Resident Evil 2 (Nintendo 64): A Weird and Wonderful Achievement
Final Fantasy VI: How To Keep Going
Card En Ciel Demo: First Impressions
PAX West 2024
20 Years of Yume Nikki
PAX West 2024: Kingsisle Entertainment
Tetris at 40: The Twisting Tale of Its Journey to Handhelds
PAX West 2024: Pizza Bandit
PAX West 2024: Cookie Brigade
PAX West 2024: Atari 7800+
Now Playing at SUPERJUMP, Issue 26
Indie Highlights of 2024 (So Far)
PAX West 2024: Shovel Knight Dig: Wicked Wishes and Mina the Hollower
PAX West 2024: Rogue Climber
WordPlayer: Closer The Distance's Empathy Toolbox Is Deeper Than Embodiment
Indie Monthly: September 2024
PAX West 2024: Spiral
From the Shadows: Stealth Games
PAX West 2024: A Horror Showcase
Vagrant Story: Looking Back at a Classic
Gylt: A Survival Horror Starter Pack
Playing the Feminine
Hidden Gems of Game Design Volume 28
Eiyuden Chronicle: Hundred Heroes Embraces Silliness
DeathSprint 66: Innovation and Growing Pains
How Avid Gamers Can Take Better Care of Their Vision Health
Remasters and Remakes
Carmen Sandiego Is Back! You Can Play As Her in 2025
Melobot: A Last Song
Astro Bot's Beautiful Nostalgia Extends Beyond PlayStation
Yu-Gi-Oh! Rush Duel Dawn of the Battle Royale: Flawed but Fun
Fort Solis Retrospective: A Year Later
Undertale Yellow and the Dangers of Music Copyright Management
An Off-Peak Conversation with Cosmo D
Cozy Games
Are Gacha Games the Wave of the Future?
Nobody Wants To Die and the Unsung Beauty of Expiration Dates
Indie Monthly: August 2024
When Mario Met Sonic at the Olympic Games
SUPERJUMP's New YouTube Channel is Here
Zenless Zone Zero Shows the Limits of Mobile Action Games
The Game Design Tunnel Vision Problem
WordPlayer: Nobody Wants To Die Shows the Possibilities – and Limitations – of Detective Adventures
Nintendo World Championships Brings a Form of eSports to Everyone
Pocket Universes
How The X-Com Files Delivers Smaller Scale Strategy
Hidden Gems of Game Design Volume 27
Is the Execution Barrier of Fighting Games Too High?
The Genius Communication of Elden Ring
Atari Adventures
Brain Drive: A Retrospective on Scarlet Nexus
Choices Have Consequences in 428: Shibuya Scramble
Now Playing at SUPERJUMP, Issue 25
Has Esports Helped the Game Industry?
Lands of the Ancient Lords: A 'Soulsborne' Celebration
Twitch Says ANZ Is A Critical Market, But It Has A Funny Way Of Showing It
Crafting Mystery and Magic: An Interview with HeR Interactive
Live Service Killed the Suicide Squad
Hands-On Preview: Ace Attorney Investigations is More Essential Than I Remembered
Phantom Fury and the Beauty of Homage
FFXIV: Dawntrail Job Guide
My Quest to Find a Specific Demo Disc from 1997
Games UX
The Bounce: An Australian Rules Footy Game Retrospective
The Omori Manga's First Chapter Has Arrived
Hidden Gems of Game Design Volume 26
Night and Day: A Review of Frank and Drake
Calm and Comfort: An Interview With Hawai’i Artist Brady Evans
Luigi's Mansion 2 HD: Shining a Dark Light on the Past
The God Rolls For Every Weapon In Destiny 2's Episode: Echoes
The Works of Yoko Taro
Hellblade II Shows the Burden of Acceptance
Bethesda Game Studios is the First Microsoft Video Game Studio To Unionize
WordPlayer: Wide Ocean Big Jacket Is A Perfect One-Hour Game
Cryptmaster Evolves the Text Parser Adventure Game
The Making of Amnesia: The Bunker
The Legend of Zelda: Tears of the Kingdom and the Weight of Innovation
Digital Storytelling and the Visual Novel
What is Progress?
Stray Gods is a Campy, Engrossing Visual Novel With a Song in its Heart
Indie Monthly: July 2024
Thirsty Suitors Shows How Diaspora Romance Culture Puts Queer Asians on the Spot
Will Civilization VII Finally Get The Tech Tree Right?
A Hell of Your Own: Exploring Silent Hill
Sky: Children of the Light’s Hottest Hangouts Are Off the Edge of the Map
Promises of a Phantom: Dreams of a Lost Console From 2002
Die by the Blade: Bushido Foundations
Celebrating David Szymanski's Small Wonders
Strategic Thinking
Final Fantasy XVI's Metaphorical Double-Edged Sword
Now Playing at SUPERJUMP, Episode 24
Indie Monthly: June 2024
The Exit 8 - Walking With Fear
6 Games Sailor Moon Fans Should Play
WordPlayer: Indika and the Possibilities in Weirdness
That Time Will Wright Put You in Charles Darwin’s Shoes
Rolling the Dice: Tabletop Gaming
We Need More Games with Shadow of War’s Nemesis System
Discovering How to Fully Appreciate Games
What Defines 'Survival' in Survival Horror?
Hidden Gems of Game Design Volume 25
Steam Next Fest: Games to Watch
Xbox Serves Up a Full-Course Gaming Experience for 2024
Dissecting the Gore-Covered Condemned: Criminal Origins
From Osaka to the World: Celebrating Capcom