Reconnect Recap
Reconnect is a site dedicated to elevating games writing and providing it all in one spot for you, the reader, to quickly discover new content.
Life is hard enough, please let the games be fun.
π Reconnect Recap for w/e 29th September '24
I am thrilled that we are talking about linux again
π Reconnect Recap for w/e 22nd September '24
A simple example on how complex game dev can be.
π Reconnect Recap for w/e 15th September '24
π Reconnect Recap for w/e 29th August '24
π Reconnect Recap for w/e 25th August '24
π Reconnect Recap for w/e 18th August '24
Demo's in 2024 have gotten very complicated.
π Reconnect Recap for w/e 11th August '24
You're hurting us by staying on Twitter - A message to the games industry
π Reconnect Recap for w/e 4th August '24
π Reconnect Recap for w/e 28th July '24
π Reconnect Recap for w/e 21st July '24
π Reconnect Recap for w/e 14th July '24
π Reconnect Recap for w/e 7th July '24
π Reconnect Recap for w/e 30th April '24
π Reconnect Recap for w/e 23rd April '24
π Reconnect Recap for w/e 16th April '24
π Reconnect Recap for w/e 9th April '24
π Reconnect Recap for w/e 2nd April '24
π Reconnect Recap for w/e 26 May '24
π Reconnect Recap for w/e 19 May '24
I had a Steam Deck 15 years ago
π Reconnect Recap for w/e 12 May '24
Game Engines: Part 4 - Unsung heroes in the middle
π Reconnect Recap for w/e 5 May '24
Game Engines: Part 3 - Troubles of Commercial Engines
π Reconnect Recap for w/e 28 April '24
Game Engines: Part 2 - When in-house engines go wrong
π Reconnect Recap for w/e 21 April '24
Game Engines: Part 1 - What are they?
π Reconnect Recap for w/e 14 April '24
You should play a Bithell Game
Reconnect Recap for w/e 7 April '24