On Video Games
Delivering in-depth games criticism and discussion focused on individual games, game features and design philosophies.
Prototyping is Often a Waste of Time
What Can We Learn from Concord's Failure?
Please God, Just Let me Play The Videogame
Stellar Blade Demo: Control Issues Deep Dive
The Great Thing About Helldivers 2's Design is That It Exists
You Smack The Rat for ??? Damage
If I Believed an Awards Show was Racist, Sexist and Morally Repugnant I Would Simply Not Attend It
Constructive Criticism Isn't Constructive
Against "Accessibility"
We Want Plates
Dodging in the Lies of P Demo Kinda Works
Do Games Need Hooks?
Dodging In The Callisto Protocol Doesn't Work
Why is Marvel's Midnight Suns a Card Game?
When Theme and Mechanics Collide
Quarter Circle Forward: Quite Cool and Fun
Dark Souls: It's Like an NES Game!
Elden Ring Discourse Emergency Dispatch
On Unfriendly Games
Welcome to On Video Games