On Video Games
Delivering in-depth games criticism and discussion focused on individual games, game features and design philosophies.
What's Wrong with Writing on Games
How (Not) To Handle Player Feedback
On The Value of Fresh Eyes
Monster Hunter Wilds was a Huge Miss and Other 2025 Thoughts
On the Strengths and (Many) Weaknesses of "Fulfilling the Player Fantasy"
2XKO's Control Scheme is Not It
What I Learned From Expedition 33
What We Can - But Mostly Can't - Learn from The Success of Expedition 33
We're Struggling to Make Games
Prototyping is Often a Waste of Time
What Can We Learn from Concord's Failure?
Please God, Just Let me Play The Videogame
Stellar Blade Demo: Control Issues Deep Dive
The Great Thing About Helldivers 2's Design is That It Exists
You Smack The Rat for ??? Damage
If I Believed an Awards Show was Racist, Sexist and Morally Repugnant I Would Simply Not Attend It
Constructive Criticism Isn't Constructive
Against "Accessibility"
We Want Plates
Dodging in the Lies of P Demo Kinda Works
Do Games Need Hooks?
Dodging In The Callisto Protocol Doesn't Work
Why is Marvel's Midnight Suns a Card Game?
When Theme and Mechanics Collide
Quarter Circle Forward: Quite Cool and Fun
Dark Souls: It's Like an NES Game!
Elden Ring Discourse Emergency Dispatch
On Unfriendly Games
Welcome to On Video Games