Interplay of Light
Graphics programmer spending most of my waking hours making pixels prettier and faster. This blog is my scratchpad for graphics techniques I try and experiment with. The opinions expressed herein are my own.
An introduction to workgraphs part 2: Performance
A quick introduction to workgraphs
Low-level thinking in high-level shading languages 2023
A gentler introduction to ReSTIR
Raytraced Order Independent Transparency part 2
Raytraced Order Independent Transparency
Experimenting with fp16, part 2
Experimenting with fp16 in shaders
Stream compaction using wave intrinsics
Notes on screenspace reflections with FidelityFX SSSR
Order Independent Transparency: Endgame