Replay Value
Incisive reviews and opinions on the best and most underrated entertainment medium--video games. Newsletter monthly. Notes frequent.
Overwatch Reign of Talon Season 4 - Heroes of Busan Impressions
How is PlayStation's Wolverine handling replay value?
Overwatch D.Mon Journal
Xbox CEO should avoid commenting on The Elder Scrolls 6 or any game
Gears of War E-Day could actually use AI, Borderlands 4 isn't meant to last forever
Blizzard is Xbox's golden goose
Did Capcom confirm physical game discs ending?
What's next after the EA acquisition?
Could Xbox's disc-to-digital program be the future of a digital secondhand market?
Will Asha Sharma reach 500 million Xbox active users by 2030?
Cold Sweat could compete with major extraction shooters
Code Rapid feels good, but it's shallow.
A Fighter's Nova: Mindara hits hard
Slayblade is embarrassing
Ithaca should reconsider its approach
Decks of Dexterity doesn't get balance
Furyball: Rogue Revenge needs no premise
Wind Runners is plain frustrating
Go North tells more than shows
Would Destiny 3 have saved Bungie?
Thank You For Your Application delightfully mimics dystopian corporate life
Anomaly President isn't subtle
Mexican Ninja teeters on disrespectful
Moss: The Forgotten Relic is a memorial to VR
Granblue Fantasy: Relink - Endless Ragnarok isn't splashy enough
Toem 2 is picturesque
Just Shoot is Survivors junk food
Trine 6 faithfully continues its legacy
Should Microsoft spin off Xbox?
Slow Roads is lovely driving ASMR
Is Asha Sharma making smart moves?
Poly Fighter doesn't fight fair. Good.
Rogue Eclipse is relentlessly unfun
The Rabbit Haul is sneakily irresistible
Duppy Detective Tashia stumbles but charms
The Daily Demo: Blood Dungeon masterfully applies platforming to the Survivors formula
The Daily Demo: Screenbound is a cool concept that's more frustrating than fun
The Daily Demo: 1666 Amsterdam (Prologue) has an intriguing plot, little gameplay, and very distracting DLSS
The Daily Demo: 13Z: The Zodiac Trials might need a difficulty spike before launch
The Daily Demo: Beatdown City Survivors significantly improves the Survivors formula, but it could use tuning
The Daily Demo: Ballgame looks very good, but there are some meta-like game development concerns
The Daily Demo: Corsair Cove brings pirates and city builders together perfectly
Demo: Entropy regrettably leans on goodwill for its first impression
Orc Incremental seems like it wants to be something else other than an auto-battler
Sensory Overload is hypnotic and will likely be one of the great indie games of 2026
Warhammer 40,000: Boltgun 2 is a thrown together mess
Torr relies on classic RPG gameplay to tell its story
May Monthly Round-up
Rogue Breaker is a cool concept with intolerable design
Koko's Cafe could use a shot of something
The Adventures of Elliot: The Millennium Tales looks like it will be a magical journey
Warhammer Survivors translates well to the Vampire Survivors formula
Brigandine Abyss isn't capturing that Fire Emblem magic
Chicken Must Fry would be better as an idle auto-battler
Corporate Climb is another example of indie demos gone wrong
Penguins vs Seals doesn't capitalize on its potential whimsy
Lucky Shot is hitting its target
Fluff Up helped me realize my limits with difficulty
Enigma Heart could be charming, but it needs more love
Wildblue Skies needs wild new originality
A roguelike city-builder all about creating the largest combo
Recent IGN reviews bring up an old problem. Can we solve it?
Epic failure: Tim Sweeney's selfishness was costly
It's time gaming enthusiasts invest more in indie games
Let's beat AI - January Newsletter
The big December issue