9000 Dimensions
Making sense of the indie games market, from design to the depths of Steam
The anti-sellout psyop
Type til you die
Games that play themselves
10 videos that changed how I make games
Extraction shooter with ducks, cozy cleaning sim, brick-breaking roguelike
Challenging genre norms
The great filter of indie game development
CloverPit and the fast follow approach
Stay inside. Lock your doors.
You’re misreading the competition
Economics determine game aesthetics
Why do creatives hate money?
50 things for game developers
Steam Report: Computer Use
Six months or bust
Steam Report: Anomaly Horror
Monitoring the situation on Steam
Another day on the job simulator