Practice Flip
Art, game dev, teaching and learning through daily practice
The Sketchbook Won
47 Chrome Tabs Later
Write When You Can
You Only Have So Many Games In You
Restoration Characters for the Gilded Age
Letting Go of Isometric
A Sidetrack Into Pre-Rendered Games
2D Game Interiors
Consistency or The Subtraction Struggle
Ghosting Me
Being Productively Lazy
The Unimpressive Interesting Thing About Game Dev
See the Game in a Sea of Games
Feel the Game
Use Your Art Books
Back to Perspective Basics
Universal Shader in Unreal
Jobs in a Crowded Market
The Crux of Game Dev
The Art of Stylization
A Mod is a Nod
Learning to Mod Games
Something Fishy Around Here
Strategic Art Direction
Sketches from New York
Side Projects Delete
Yoga in Skinny Jeans
AI Feels Like a Cheat Code
The Rorschach Test for Games (pt2)
The Rorschach Test for Games (pt1)
How to Everyday
2 Years of Sketches in 3 Minutes
It's a Game If You Squint
Practice Makes Progress
Debug.Log("Poop.Log"); (007)
First Time with Unity UI Toolkit (006)
What Makes a Fishing Mechanic Feel Good? (005)
I Traded Analog for E-Ink... At Least For Now
Stealing From Unconventional Sources (004)
The Cube Who Fished for Cubes (003)
Spaghetti Code With Some Organized Chaos (002)
20 Years In, Laid Off, and Activating the Backup Plan (001)