All Things Games with Amanda Lynn
I've got 18 years in the games industry under my belt — writing, design (both pen'n'paper and technical in-engine), direction, production, leadership.
The conundrum of cancelled games, NDAs, and what you can put in your resume and portfolio
A love letter to Nintendo and the games that made me
Q&A: How do you make instructional character dialogue (nags'n'hints) interesting?
[SELF:STORAGE] Dev Log 2 - This game needs a cat, and I don't care if it doesn't really
The 12(ish) Days of Gamesmas: Part 3
The 12(ish) Days of Gamesmas: Part 2
The 12(ish) Days of Gamesmas
[SELF:STORAGE] Dev Log 1 - Wherein our hero makes a shader
“How do you take an idea seed and sprout a game narrative?”
The reality of available writing and narrative jobs in the games industry right now
"Writing for games is easy."
A quick one
On persistence and killing your darlings
The neurodivergent need to become a better communicator
Playdate Dev Blog: "Downbrella" (à la Downwell)
'Fish Tits': the honorably mentioned 11th-best 500-word flash fiction story written for NYC Midnight's 48-hour writing contest
"How do I get started in the games industry?"
And now, a collection of job-hunting haiku
A few of my favorite (free) resources for game analysis and discussion
A revisited "Tips for Writing Game Dialogue"
“Should I lower my hourly rate to get more contract gigs?”
Hello, Substack World