Magnvs' RPG Journey
A playful journey through videogame RPGs, with an eye on their diachronic evolution in various geographical contexts and their cultural references
The art of Akihiro Yamada, a Black Rainbow over the Twelve Kingdoms
Ihatovo Monogatari, Hector's Super Famicom celebration of Kenji Miyazawa
The art of Denis Loubet, Ultima's Virtuoso
Legasista, System Prisma's post-apocalyptic dungeon crawler
Fabled Lands, a digital Gamebook odyssey
Like a Dragon Gaiden, or how Kiryu couldn't be erased
The art of Jun Suemi, Wizardry's Japanese Dungeon Master
Progenitor, Koei's forgotten PC98 space opera
The art of Noriyoshi Ohrai, Koei's master illustrator
Trinity: Souls of Zill O'll, Omega Force's freeform Musou RPG
Digan no Maseki, a sandbox adventure in the world of Gdleen
Terra Memoria, La Moutarde's Breath of France
Battle Princess of Arcadias, Apollosoft's Princess Crown-like
Sword and Fairy 6, an inspired, if janky, trip to Jianghu
Tales of Graces f, or how Tales came back, now and then
Blacksmith of the Sand Kingdom, Rideon's homage to early Ateliers
Hard to be a God, the Strugatsky brothers' Russian Sci-Fantasy
My RPG 2024 roundup, from Crossbell and the post-Soviet wastelands to Midgard, Fevrith and Kiersau
Tales of Crestoria, Namco's cancelled social media critique
The Guided Fate Paradox, NIS and Yamamoto's roguelike apotheosis
Operation Darkness, Success' unsuccessful X360 World War
Fire Emblem Warriors: Three Hopes, the spin-off that reimagined its source
Dungeons and Dragons: Tower of Doom, Kamitani's arcade debut
Pentiment, Sawyer's Holy Roman Adventure
Growlanser, Career Soft's real-time tactical revolution
G.O.D. (Growth or Devolution), Imagineer's Super Famicom alien invasion
Shandalar, MicroProse's RPGfication of Magic: the Gathering
Legend of Kartia, Atlus and Amano's tactical card fantasy
Energy Breaker, Lufia's forgotten tactical prequel
Outward, a Quebecoise tale of shipwrecks, debts and survival