Magnvs' RPG Journey
A playful journey through videogame RPGs, with an eye on their diachronic evolution in various geographical contexts and their cultural references
Prisoner, Feycraft's PS1 top-down dystopia
Joe Dever's Lone Wolf, an Italo-British tribute to the world of Gamebooks
Found in translation: how the JRPG adaptations of the Sword World system got two English localizations after three decades
From screen to tabletop: how Fallout met Magic the Gathering
Tales of Rebirth, a tri-linear journey to acceptance
Thirty years of Tactics Ogre: how the Valerian civil war forever changed tactical JRPGs
Ecsaform, Bandai Visual's PS1 sci-fantasy hymn to overreach
Carpe Fulgur, or how Dice and Light-Williams pioneered indie JRPGs to the Western PC audience and ended up changing the industry
Triangle Strategy, or how Asano and Artdink balanced lore and tactics
Found in translation: Growlanser VI, a localized, if precarious, world
Battle of Tiles Ex, Hattori's side-scrolling tactical gauntlet
The art of Dieter Rottermund, a Dark Eye over Albion
A Substack in a bottle: my experience on this platform after one year and sixty-four pieces
How an upcoming Dutch MSX celebration could end up as a landmark for home PC JRPG fantranslations
Atom RPG, a Fallout-esque post-Soviet commentary
Found in translation: the strange tale of War of Genesis: Remnants of Gray's hidden English script
Generation of Chaos: Pandora's Reflection, Sting's bumpy tragedy
Octopath Zero, Save the Games and the quest for Gacha RPG preservation
Found in translation: how Tales of Rebirth was thrice reborn in English
The art of Chris Achilleos, the Cypriot Battlemaster
Dragon Buster, Namco's arcade dragon-slaying loop
Souls of Chronos, a small-scale Chinese gangster RPG
Profezia, or how a digital gamebook became the first Italian RPG
Found in translation: after thirty years, The Hybrid Front is finally available in English
Tokyo Twilight Ghost Hunters, Imai's paranormal tactical effort
Before Clair Obscur: the history of French RPGs - Part III: the rise of Franco-Japanese RPGs
Front Mission, an history of wanzers and remakes
Before Clair Obscur: the history of French RPGs - Part II: a journey to the West
Lost Eidolons, a Korean mix of Fire Emblem and the Chu and Han Contention
Before Clair Obscur: the history of French RPGs - Part I: from the '80s to the Dot Com crash
Gungnir, Sting's experimental take on Tactics Ogre
Rogue Hearts Dungeon, Jun Ota and Compile Heart's Rogue Clone
Actraiser Renaissance, a reimagining of Quintet's side-scrolling deity simulator
The overlooked art of Yoshitaka Amano, Part II: a Sharp take on Ys, war in the Pacific and Zelwinds' rival deities
Kriegsfront Tactics Prologue, a glimpse at Indonesia's Front Mission
The overlooked art of Yoshitaka Amano - Part I: Elric of Melniboné, Sword World and Kure Software's experiments
Princess Crown, Vanillaware before Vanillaware
Sailing Era, a Chinese take on Uncharted Waters
Ax Battler, when Hasegawa tried mixing Golden Axe with Zelda II
Oninaki, Tokyo RPG Factory's final eschatology
The art of Akihiro Yamada, a Black Rainbow over the Twelve Kingdoms
Ihatovo Monogatari, Hector's Super Famicom celebration of Kenji Miyazawa
The art of Denis Loubet, Ultima's Virtuoso
Legasista, System Prisma's post-apocalyptic dungeon crawler
Fabled Lands, a digital Gamebook odyssey
Like a Dragon Gaiden, or how Kiryu couldn't be erased
The art of Jun Suemi, Wizardry's Japanese Dungeon Master
Progenitor, Koei's forgotten PC98 space opera
The art of Noriyoshi Ohrai, Koei's master illustrator
Trinity: Souls of Zill O'll, Omega Force's freeform Musou RPG
Digan no Maseki, a sandbox adventure in the world of Gdleen
Terra Memoria, La Moutarde's Breath of France
Battle Princess of Arcadias, Apollosoft's Princess Crown-like
Sword and Fairy 6, an inspired, if janky, trip to Jianghu
Tales of Graces f, or how Tales came back, now and then
Blacksmith of the Sand Kingdom, Rideon's homage to early Ateliers
Hard to be a God, the Strugatsky brothers' Russian Sci-Fantasy
My RPG 2024 roundup, from Crossbell and the post-Soviet wastelands to Midgard, Fevrith and Kiersau
Tales of Crestoria, Namco's cancelled social media critique
The Guided Fate Paradox, NIS and Yamamoto's roguelike apotheosis
Operation Darkness, Success' unsuccessful X360 World War
Fire Emblem Warriors: Three Hopes, the spin-off that reimagined its source
Dungeons and Dragons: Tower of Doom, Kamitani's arcade debut
Pentiment, Sawyer's Holy Roman Adventure
Growlanser, Career Soft's real-time tactical revolution
G.O.D. (Growth or Devolution), Imagineer's Super Famicom alien invasion
Shandalar, MicroProse's RPGfication of Magic: the Gathering
Legend of Kartia, Atlus and Amano's tactical card fantasy
Energy Breaker, Lufia's forgotten tactical prequel
Outward, a Quebecoise tale of shipwrecks, debts and survival