The Third Player
The gaming industry, as seen from a backseat.
Ubisoft's most challenging year yet culminates in the closure of its Call of Duty killer and increased chatter of a buyout
Mission: Unportable - how developers felt a call of duty to solve the Wii's hardware limitations
Indiana Jones and the end of an era: how Microsoft's pivot to limited exclusivity will shape the final half of this generation
How Lego James Bond had its license killed - or, the covert cancellations that were later declassified
Begun, the handheld wars have: how the industry's living room rivals have signified a coming arms race for power over your palms
The Xs and Os of IGN's 100 best PlayStation games, from expected colossi to sly surprises
Halo's combat evolves through allowing players to once again finish their fight in virtual reality
Call of Duty: Black Ops 6's success is a fascination junction of the franchise, its medium, and media.
Raiders of the Lost Games: how the licenced titles of the seventh generation are renewed, resold, or replayed
Sony's proposed takeover of Kadokawa is a crucial pretext to the coming tide of consolidation
Breaking even in a lopsided market: how publishers try to find certainty in an unpredictable industry
The 2024 Game Awards has once again cast a shadow over its adjudication through a questionable nomination
Turtle Rock are preparing to come Back 4 Blood once again - will players leave it left for dead once again?
Celebrating twenty years of Half-Life 2: how Valve's sophomore campaign forever changed the industry
Three years after missing the nostalgia train, Grand Theft Auto's definitive editions has silently delivered its defining statement - for consoles, rather than Netflix
From dollars to doughnuts: how the astounding longevity of The Simpsons: Hit and Run has brought abandonware in vogue
Australia's contentious record of video game censorship receives an additional chapter in the "Online Safety Act"
Following a $300 million loss in their gaming division, Warner Bros. live-service plan has been switched off
Ahead of Marvel Rivals' formal debut, nine of NetEase's employees were arrested for money laundering
A short survival guide to navigating the perks of your PS5 Pro
Arcane's runaway budget represents the peril of turning a gaming studio into a multimedia titan
How Metal Gear Rising's depiction of decentralised power versed a generation in shorthand political dialogue
Monolith Productions' Wonder Woman appears to be invisibly jetting itself towards an announcement at The Game Awards
Labyrinth of the Demon King is a analogue journée through the accursed annals of Feudal Japanese fear
Remedy's year in review reveals Alan Wake 2 has returned its marketing and development expenditures as Control 2 prepares to get weird once again.
The expansion of the video game industry has contracted the prevalence of expansion packs - after launch, how can these stations remain in orbit?
Dragon Age: The Veilguard has unsheathed itself to a record player count for Electronic Arts - for how long will its tail uncoil?
Perfect Dark's initiative receives a revision in dynamism with the appointment of a new creative director - from across the console pond
Sony's shuttering of Firewalk Studios is a formal cremation of Concord - is there an ember worth sparking once again?
Batman: Arkham Shadow is an intricate interquel designed to quell anxiety over the series' integrity
[REDACTED] is a dazzling bande dessinée delivered by way of a rougelike remix of ... The Callisto Protocol?
Sick Samurai is a pulsating Chanpurū with the pacing of a bebop set, sharpening Hotline Miami's formula with a fine katana
In Japan, the PlayStation 5 is beginning to outpace its predecessor in sales for the first time; how does its library compare to the PlayStation 4's own at this point in its lifecycle?
With renewed speculation upon the Switch 2's imminent announcement, what revelations should we expect?
God of War's belated television adaptation receives a welcome boon, hoping to continue in Sony's surprisingly solid suite of series
Yakuza Kiwami's debut on the Nintendo Switch illustrates Ryu Ga Gotoku's most valuable asset: its flexibility in delivery
Call of Duty 21: Black Ops 6's pay-to-hear functionality leads an ear-drumming march to peak monetisation
Remakes, remasters, and revisions: an exploration of the gaming industry's greatest idiosyncrasy
Ubisoft's disasturous fall from grace this autumn continues in their disbanding of the team behind their lone critical success of the decade
A tattletale that told the tale of Telltale's abandonment of The Wolf Among Us 2's development spun little more than a tall tale - though the studio's prospects are hairy
With Silent Hill 2, Bloober Team have found their happy medium; will Cronos codify their new dawn?
Against Spider Man 2's expediated swing onto PC, how does Insomniac's killing moon rank against the past twenty years of interactive arachnid content?
FBC: Firebreak is Remedy's gloriously bizarre, out-of-Control ploy for mainstream success
Resident Evil's parallel means of reanimation culminated with Resident Evil 4 - what major elements will its next instalment draw upon?
Dragon Age further unveils itself as Bioware's anthemic triumph against a decade of disintegration
Bungie's migration to mobile indicates the destiny of their studio: tethered to another
The dreaded Denuvo debate - or, fighting against your right to pi-rate
Against Venom's last dance and Wolverine's regeneration, Insomniac's interpretations remain in a nebulous slumber
Valve lets off a little steam through reminding consumers they are renting a license, not buying a game
The conclusion to Bungie's marathon to their next title may have come into shape; will they find concord with their audience?
Halo Infinite's finite reign concludes with a renewed covenant - and multiplatform ambition
At 2024's Tokyo Game Show, Kojima and Konami slithered in parallel - who emerged in a more solid state?
Fidelity against fluidity: how will the next torrent of titles weather burgeoning technical limitations?
Assassin's Creed's retreat to 2025 casts a concerning shadow over Ubisoft's future; what is their new waypoint?
Ghost of Yōtei is Sony's surprise State of Play sucker punch; the winds are in our favour
Like a Dragon's swashbuckling swerve exemplifies Ryu Ga Gotoku Studios' resolve against unsteady waters
Battlefield's upcoming redepolyment promises to broaden this generation's horizons - whereas Sony continue to tame theirs
Against Sony's $700 long position, will consumers switch to the Switch Two?
Microsoft acquired Activision, pigs can fly, and the sky is falling. What does it all mean?
For those who can't miss a turn...