Multiplier
A biweekly column about the conversation happening in games, Australia and Australian game development.
Is there any world where remaking Resident Evil 5 is a good idea?
How long must we wait for a truly great Game of Thrones video game?
What can last year's AGDA GOTY tell us about the future of game development?
Is fail-forward the future for CRPGs?
Is there room in the deckbuilder boom for bolder storytelling?
What has Blizzard learned from 18 years of adding to Azeroth?
Is the green washing off AAA gaming?
Can a game be too cozy for comfort?
Should good pacing in games get more credit?
Can you remix your way out of realism?
How are Australia's game developers handling the vibe-shift?
How would you feel about more issues of Multiplier?
Why do Blizzard games feel so special?
Why can’t I stop thinking about Hellgate: London?
When will Diablo IV be finished?
Did Concord ever have a real shot at making a comeback?
Could Marvel Rivals be the Overwatch sequel the world wanted all along?
What can the last decade of games journalism tell us about the next?
Are we in the golden age of Warhammer video games?
How hard is it to take a video game onto the tabletop?
What lessons did we learn from Cyberpunk 2077?
What did Gotham Knights get right that Suicide Squad got wrong?
Has Borderlands run out of gas?
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